Saturday, February 29, 2020

Accidents Have Caused Major Explosion

Accidents Have Caused Major Explosion In the past few years there had been a steady increment in the usage of the risk assessment in the offshore production facilities. This is especially after the Piper Alpha disaster in 1988 and many other major accidents that killed many lives. Operators are showing an increasing awareness by reviewing the safety of their existing topside production facilities. The Piper Alpha accident provided adverse confirmation that the predictions of risk analyses regarding major accidents were certainly prudent. Quantitative Risk Assessment (QRA) is very useful in order to reduce the risks especially on the hydrocarbon releases from offshore topsides facilities. (Harmony, 1998) The accidents have caused major explosion and followed by some other minor explosions that release huge amount of hydrocarbons such as gas, liquid and 2-phase liquid. According to the investigation report that had been made after the accident, the main reason that causes the accident is the handover work made by two diff erent shift personnel. Communication problem is one of the reasons of the tragedy. Initially the platform only produced crude oil. However, after a few years natural gas is also being produced. During the installation of the gas conversion equipment, the fire walls were not upgraded to the blast wall that causes a severe explosion throughout the disaster. Moreover, the pumping operation of oil and gas was continued even though the fire started to spread on the platform due to lack of professed authority that just witness the burning of the Piper (Taylor, Wallace, & Ward, 1991). It was started from the two condensate injection pumps which are A and B. The day shift engineer forgot to inform the condition of pump A to the night shift engineer in which the pressure valve was removed for recalibration and recertification. There are about 106 recommendation has made for the future of safety offshore by the Cullen Report. All of the recommendations had been accepted and implemented by the offshore operators later then (Simon, 2012a). Petrobras Enchova Central Platform was listed in the major offshore accidents. This platform also listed as one of the worst and notable blowouts in the history of offshore oil platform. It is located in the Enchova Field, Brazil and operated by Petrobras. Two major incidents recorded in these fields which were on 16 August 1984 and 24 April 1988. The first accidents caused by blowout followed by explosion and fire. Most of the personnel were evacuated safely by chopper and lifeboat. Unfortunately, 42 workers died during the evacuation processed. The main reason that killed many lives during evacuation is because the failure of lowering mechanism of a lifeboat. The lifeboat was suspended and eventually fell 10-20m to the sea which killed 36 personnel. The other six workers were killed when they jumped from the platform to the sea at 30-40m height. (Simon, 2012b) The second accident occurred on 24 April 1988 which is four years later dur ing the workover operations on the platform. One of the well that operated by the platform blew out and finally ignited that resulted in the destruction of the platform. Petrobras decided to drill two relief wells in 30 days’ time and eventually succeed in controlling the blowout (Maduro & Reynolds, 1989). The workover well was performed in order to convert oil well to gas well. Then the blowout occurred during that converting process. The fire resulted from gas ignition last for 31 days. There was no loss of life recorded because the floating living quarters were separated from the platform during the blowout. The operator incurred a total loss because the extensive damage to the topside structure (Simon, 2012b).

Thursday, February 13, 2020

Will Nintendo Survive the Vastly Developing Video Game Industry in Research Paper

Will Nintendo Survive the Vastly Developing Video Game Industry in North America - Research Paper Example This research will begin with the statement that in this age, the demands of the individual are changing just as the alterations within the economy. This is mainly due to the introduction of varied types of inventive technologies, techniques, and models. Due to which, the demand and preferences of the customers are also changing at a rapid pace that enhances the rate of switchovers. However, in order to retain the customers within the brands, varied types of value-added games are introduced by the game console organizations at a quite competitive price. Therefore, due to the presence of numerous rival players, the rate of competitiveness is increasing at a rapid speed thereby enhancing its image and position to a significant extent among others. Nintendo is one of the reputed and largest, Japanese multinational organization attaining a profit margin of  ¥7.2 billion and total assets of  ¥1.4 trillion in the financial year of 2013. Within a very small time span, it expanded its wi ngs in the entire globe that amplified its sustainability. Bargaining power of the buyers: the bargaining power of the buyers is extremely high. This is mainly due to the presence of numerous rival payers in the market of North America. As a result of which, the customers always desire to attain most advanced and modernized games at a quite low cost. However, in order to fulfill the inner desire of the customers, the organizations operating in the segment of video games or game console tries to offer value-added games at a competitive cost. So, the customers stick to the segment of video games in-spite of economic recession. Bargaining power of the suppliers: the bargaining power of the suppliers is moderate. This is mainly because; Nintendo sorted or selected its suppliers by itself and so the suppliers desired to retain its value within this strong brand as compared to others. Therefore, in order to maintain the competitiveness, the suppliers always tried to offer varied types of modern and advanced software’s and technologies at a quite low cost to these reputed brands such Nintendo, Sony etc. Competitive rivalry: due to the presence of numerous rival players in the market of North America such as Sony, Microsoft etc, the rate of competition is extremely high. As the customers of the game console or video game market always prefer modern technologies to the maximum extent of the organizations, such as Sony, Microsoft etc try to introduce varied types of products at a quite low cost.

Saturday, February 1, 2020

Media Influence on Young Adults Research Paper Example | Topics and Well Written Essays - 1250 words

Media Influence on Young Adults - Research Paper Example Young adulthood is a confusing time in life. On one hand, you are too old to act childishly. On the other hand, you aren’t quire old enough to be taken as seriously as an adult would be. Therefore, many young adults struggle to find a midpoint between the two. This is no simple task. â€Å"Young adults are striving daily to formulate their identity†¦Young adults, perhaps more impressionable than they would like to admit, use the media as a major source of identity formation. The media also represent a common ground that young people share. From the media they acquire a set of guidelines to follow, both moral and stylistic,† (Ornstein). There is a great division between the set of guidelines young people acquire from media, as Ornstein distinguishes. Morally, one can argue that there are many more sources for a young adult to learn from. Many young adults begin to establish their morals by seeding out what they like and dislike from the morals they have been raised with. There is a framework for them to work with. This is not as much the case, however, with stylistic preferences and values. There are millions of media images bombarding us these days. In fact, the definition of media has expanded so much in the last decade that the term media seems to be an umbrella term. With all these images, it is practically impossible not to be influenced. As I said earlier, young adults are especially susceptible to the influence of media. Because they are in such a transitional period in their lives, young adults soak up information from anywhere they can get it. Using this information, they â€Å"try on† different personas, seeking out what works for them. Aesthetically, this holds a number of possibilities almost as large as the number of media influences available to young adults today. With luck, young adults will model themselves after a worthy role model with an admirable image, leading the young adult to develop into a similarly admirable person. As we all know, however, many times this is not the case. There are many media images that are available to young adults w hich glamorize otherwise negative physical traits. There are many ways in which the media images of beauty can negatively affect a young adult. One of the most common instances which this occurs is with body image. Magazines are a typical example of this. According to a study of 104 adults on media use, â€Å"Magazines were read for information on current fashions, recipes, and health issues†¦Reading magazines gave respondents feelings of sexiness, self-esteem, luxury and creativity,† (Survey Asks Young Adults about Media use). One can gather that if young adults are accrediting their self-esteem to reading magazines, that the images in them naturally must be influential. There are a wide variety of images in a magazine targeted toward young adults. Many of these images are advertisements that are geared at selling products to these young adults, many times by young adult celebrities. Couple the controversy surrounding the premature sexualization of young adult celebriti es with the survey results that associate sexiness with , it isn’